Gameplay Documentation


2. Navigating the Map

If you’ve ever played many audio FPS games before, you might be used to the typical run with arrow keys, jump to dodge attack and the ability to track who ever you want from as far as you want. But Final Hour doesn’t operate like that, we’ve taken (or at least tried to take) inspiration from how mainstream games tend to play.

3. Weapons

There is actually a surprising amount to cover about weapons so lets dive in.

4. Matches

Final Hour’s gameplay revolves around matches. All gameplay is confined to a match started by a player which other players can join.

6. The Location Template

The location template is a very powerful tool. It allows you to configure what information is given to you when you press the location key (C by default).

7. Menusf

Menus are the most common user interface elements, and you will encounter one right when you launch the game. They allow you to browse through a set of options and activate the selected option when possible.

8. Text Dialogs

These virtual input boxes are designed to handle writing, editing, and submitting text. Each dialogue includes a title, which is announced upon its appearance.