Documentation

important note

This documentation is in progress and not complete.

Welcome to the Final Hour Documentation

Welcome to Final Hour, an audio FPS inspired by Call of Duty Zombies.

Final Hour is a complex, innovative audiogame that attempts to bring the experience of sighted and blind gamers closer together. Inspired by the Call of Duty Zombies franchise, we hope that the mainstream concepts will transport the blind gaming experience further from the limitting and unwieldy gameplay of current audiogames and closer to mainstream’s practicality. This documentation will hope to help you in your first few games and teach you about the different game mechanics we have.

If this is your first time visiting an audiogame, this documentation will likely be esential as they can be overwelming and generally a bit cayotic if you don’t know what all the different audio queues mean. If you’ve experienced audiogames before, it will still be worth reading this documentation as final hour is very different to most audiogames in gameplay.


Builder Documentation

These chapters will guide you through the process of building maps for both officially appointed builders and for general players. Even if you’re not an official game builder, we recommend you use these tutorials to build a map and send it to a staff member, they’ll check it out and then potentially use it and or make you a builder, although in this case don’t expect your map to be featured in the game.